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Philipp Stollenmayer is the greatest indie game auteur you've never heard of

Philipp Stollenmayer makes games about bacon, death, cows, physics, pancakes, words and…games themselves. He’s one of the finest minds working in indie game development today, if you ask me (not that you did).

He makes mobile games, so you’ve possibly never heard of him. Let’s rectify that now, shall we?

Stollenmayer was once a gymnast, and you can really see that in his games; many of them centre upon the unpredictable thrill of flinging things around. He was skilful enough to compete in regional gymnastic competitions as a teenager, but quickly tired of repeating strict routines for judges.

“I would always make up flips and stuff so that gymnasts in ten years’ time could do the ‘double Stollenmayer'” he tells me. “But in competitions there are quite rigid rules – you have to move on this axis or that axis, and your feet always have to be straight…it’s already too many rules for me.” Today, he prefers bouldering and loves parkour, too – an improvised journey to a set goal is another motif in his work.

Philipp Stollenmayer. | Image credit: Philipp Stollenmayer

Stollenmayer stumbled into development as part of a communication design degree, and has used the 2D game engine he learned on that course to make every game since: 17 of them are on the App Store right now.

His student project, comedy game What the Frog? isn’t available any more, but won him a young game designers’ award in his native Germany; he followed it up with Sometimes You Die, a meta Thomas Was Alone-like platformer that plays with very videogame-y ideas of death and starting over and over again.

Having found some success with that, he became an indie game-maker full-time, and the games kept coming: next, musical ball-flinging puzzler Okay…? was notable for its ‘pay as much as you want’ pricing model.

“I could have earned much more from that game if I’d just shown ads between the levels,” Stollenmayer tells me. “But it was more in my interest to show that the App Store isn’t evil. At that time, the perception was that the goal of an App Store developer is to make as much money as possible with as little ethics as possible….I wanted to rescale that a bit.” (Of course, Okay…? made very little money as a result – over 99 percent of players played for free.)

Luckily, Stollenmayer soon hit upon a formula that led to his greatest success to date, the simple, surreal fling ’em up Bacon: The Game.

It’s an evolution of Pancake: The Game and Burger: The Game, two of Stollenmayer’s previous titles, in which you stack the floppy foodstuffs on top of each other for a high score. He came up with the idea for Pancake at a pub quiz, had made the game by the following evening, and then released it worldwide on the App Store three days later.

He followed that up with Burger, and then went galaxy-brain with Bacon, which asks you to land streaks of salty fat onto a pleasingly random set of people, places and things.

Then Stollenmayer tried his hand at word games. In Supertype you use your phone’s keyboard to tap letters into the stage, then hit enter and watch them plop down and tumble about triggering drumrolls and cymbal crashes. Ideally, you’ll also hit the goal to finish the level, but it’s just as entertaining to discover, for example, how the word ‘bongos’ behaves when you let it drop and watch its letters bounce about.

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